RDK Documentation (Open Sourced RDK Components)
StateChangedEvent Class Reference

Class for the Player State Changed event. More...

#include <AampEvent.h>

Inheritance diagram for StateChangedEvent:
Inheritance graph
Collaboration diagram for StateChangedEvent:
Collaboration graph

Public Member Functions

 StateChangedEvent ()=delete
 
 StateChangedEvent (const StateChangedEvent &)=delete
 
StateChangedEventoperator= (const StateChangedEvent &)=delete
 
 StateChangedEvent (PrivAAMPState state)
 StateChangedEvent Constructor.
 
virtual ~StateChangedEvent ()
 StateChangedEvent Destructor.
 
PrivAAMPState getState () const
 Get Current Player State. More...
 
- Public Member Functions inherited from AAMPEventObject
 AAMPEventObject (const AAMPEventObject &)=delete
 Copy constructor disabled. More...
 
AAMPEventObjectoperator= (const AAMPEventObject &)=delete
 assignment operator disabled More...
 
 AAMPEventObject (AAMPEventType type)
 AAMPEventObject Constructor.
 
virtual ~AAMPEventObject ()
 AAMPEvent Destructor.
 
AAMPEventType getType () const
 Get Event Type. More...
 

Private Attributes

PrivAAMPState mState
 

yes

Class for the Player State Changed event.

Definition at line 1224 of file AampEvent.h.

Constructor & Destructor Documentation

◆ StateChangedEvent()

StateChangedEvent::StateChangedEvent ( )
delete
Parameters
[in]state- New player state

Member Function Documentation

◆ getState()

PrivAAMPState StateChangedEvent::getState ( ) const

Get Current Player State.

Returns
Player state

Definition at line 757 of file AampEvent.cpp.

Field Documentation

◆ mState

PrivAAMPState StateChangedEvent::mState
private

Player state

Definition at line 1226 of file AampEvent.h.


The documentation for this class was generated from the following files: