RDK Documentation (Open Sourced RDK Components)
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Class for the Player State Changed event. More...
#include <AampEvent.h>
Public Member Functions | |
StateChangedEvent ()=delete | |
StateChangedEvent (const StateChangedEvent &)=delete | |
StateChangedEvent & | operator= (const StateChangedEvent &)=delete |
StateChangedEvent (PrivAAMPState state) | |
StateChangedEvent Constructor. | |
virtual | ~StateChangedEvent () |
StateChangedEvent Destructor. | |
PrivAAMPState | getState () const |
Get Current Player State. More... | |
Public Member Functions inherited from AAMPEventObject | |
AAMPEventObject (const AAMPEventObject &)=delete | |
Copy constructor disabled. More... | |
AAMPEventObject & | operator= (const AAMPEventObject &)=delete |
assignment operator disabled More... | |
AAMPEventObject (AAMPEventType type) | |
AAMPEventObject Constructor. | |
virtual | ~AAMPEventObject () |
AAMPEvent Destructor. | |
AAMPEventType | getType () const |
Get Event Type. More... | |
Private Attributes | |
PrivAAMPState | mState |
Class for the Player State Changed event.
Definition at line 1224 of file AampEvent.h.
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delete |
[in] | state | - New player state |
PrivAAMPState StateChangedEvent::getState | ( | ) | const |
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private |
Player state
Definition at line 1226 of file AampEvent.h.