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RDK Documentation (Open Sourced RDK Components)
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Class for the Player State Changed event. More...
#include <AampEvent.h>


Public Member Functions | |
| StateChangedEvent ()=delete | |
| StateChangedEvent (const StateChangedEvent &)=delete | |
| StateChangedEvent & | operator= (const StateChangedEvent &)=delete |
| StateChangedEvent (PrivAAMPState state) | |
| StateChangedEvent Constructor. | |
| virtual | ~StateChangedEvent () |
| StateChangedEvent Destructor. | |
| PrivAAMPState | getState () const |
| Get Current Player State. More... | |
Public Member Functions inherited from AAMPEventObject | |
| AAMPEventObject (const AAMPEventObject &)=delete | |
| Copy constructor disabled. More... | |
| AAMPEventObject & | operator= (const AAMPEventObject &)=delete |
| assignment operator disabled More... | |
| AAMPEventObject (AAMPEventType type) | |
| AAMPEventObject Constructor. | |
| virtual | ~AAMPEventObject () |
| AAMPEvent Destructor. | |
| AAMPEventType | getType () const |
| Get Event Type. More... | |
Private Attributes | |
| PrivAAMPState | mState |
Class for the Player State Changed event.
Definition at line 1224 of file AampEvent.h.
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delete |
| [in] | state | - New player state |
| PrivAAMPState StateChangedEvent::getState | ( | ) | const |
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private |
Player state
Definition at line 1226 of file AampEvent.h.