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State Model

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This state machine describes the state transitions per player session in the Rialto Client.


TODO: Fix state diagram (it should render OK in another PlantUML viewer)

PlantUML Macro
titleRialto client player session state machine
@startuml


hide empty description

state All {
	All				--> Failure:	server.failure
	All				-->	[*]:		client.stop(), server.PLAYBACK_STATE_STOPPED

	state Seekable {
		[*]			-->	Buffering:      server.NETWORK_STATE_BUFFERING / server.NETWORK_STATE_BUFFERING
		Buffering	-->	Playing:		server.PLAYBACK_STATE_PLAYING
		Playing		-->	Buffering:		server.NETWORK_STATE_STALLED
		Seeking		-->	Buffering:		server.PLAYBACK_STATE_FLUSHED
		Seekable	-->	Seeking:		server.PLAYBACK_STATE_SEEKING
		All			-->	Eos:			server.PLAYBACK_STATE_EOS
	}

}

@enduml



State Behaviour

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The following table defines how various calls should be handled by Rialto client depending on the state of the player session:

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