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RDK8 introduces several significant architectural improvements: - **Application Layer Restructuring**: Traditional application layer removed; applications delivered as BOLT/RALF packages with runtime download and installation capability - **RDKShell to RDK App Manager**: Enhanced container lifecycle management with better resource control, isolation, and OCI-compliant containerization using Dobby - **LISA to PackageManager**: Modern package management with multi-layer container images and on-device bundle generation (DAC 2.0) - **App Gateway**: Lifecycle management 2.0 with enhanced application orchestration and centralized lifecycle control - **Window Manager**: Standardized input event handling and key routing management - **Reference UI**: Modern user interface delivered as RALF package with update capability through SceneSet - **Media Framework**: Rialto with standardized media playback interface |
A quick architecture overview of RDK8 to help associate the capabilities with the software stack is given below.
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The architecture consists of three main layers: **Applications & Runtime** (supporting components for DAC and application management), **RDK Core Middleware Layer** (core functionality and orchestration), and **Vendor Layer** (hardware-specific implementations). Applications & Runtime connects to the Middleware Layer, which connects to the Vendor Layer, creating a clear separation of concerns with independent development and update cycles. |
The objective of the vendor layer is to minimize the amount of code required per hardware platform, thereby reducing development time to support scalability. All vendor layer implementations must be fully compliant with the HAL specification to ensure compatibility with a common middleware build and provide standardized interfaces to the middleware layer, abstracting hardware differences.
The vendor layer contains hardware-specific drivers, BSPs, and platform-specific adaptations. Responsibility for build systems, updates, and security identification related to deliverables lies with the vendor implementer. To support management and cross-layer compatibility, a minimal subset of component implementations is specified, such as the Linux Kernel version, core libraries, and patches.
Reference open-source software is provided to enable reuse of common components; however, usage of these components is not mandatory for the vendor implementer. Manufacturing and serialization requirements and processes are defined in the Entertainment OS device specifications and must be followed accordingly. The vendor layer can be updated independently without affecting other layers.
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The middleware layer aims to provide a single, consistent implementation of core Entertainment device functionality. Middleware components are expected to utilize the Thunder framework to implement functionality in a standardized manner with unified orchestration, providing standardized APIs for applications to access device capabilities. The middleware layer includes **Thunder Framework** for core orchestration and plugin infrastructure, **ENT Services** for entertainment-specific services, and **RDK App Manager**, which is a collection of Thunder plugins responsible for the complete lifecycle of containerized applications. RDK App Managers download applications from servers, store them on device, launch them in isolated Linux containers, and manage their lifecycle and resources. Every application runs inside an OCI-compliant Linux container managed by Dobby (the RDK container runtime). The App Managers control container contents, start/stop behavior, hardware resource usage, and system communication. The layer also includes **Media Framework** (Rialto, community media playback framework that replaces AAMP), **DRM Systems** for digital rights management implementations, **App Gateway** for lifecycle management 2.0 and application orchestration, and **Device Management** for platform configuration and control. Middleware components are developed separately and delivered as binary packages (IPK), though all components should be delivered in source code unless agreed as an exception. The middleware layer owner holds responsibility for the quality of all components within the layer, including open-source and community contributions. The middleware is designed to have the most simple, robust and co-operative implementation of the core functionality while enabling rapid innovation through common tooling and patterns. Reference open-source software is provided to allow re-use of common components, but the middleware is not obligated to use any of these components. |
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In RDK8, the traditional Application Layer has been removed entirely. This layer contains supporting components for DAC (Downloadable Application Containers) and RALF (RDK Application Lifecycle Framework). The application layer has been removed from the traditional middleware build - WPE WebKit browser, Cobalt, and other native applications are no longer built as part of the image. These components are now delivered as BOLT packages that are built separately and can be downloaded at runtime. When a device boots for the first time, the Factory App / Reference UI must already be present. Factory applications are bundled in the image during build time using a BitBake class (`install-factoryapps.bbclass`) that reads a JSON manifest and installs factory applications into the rootfs. Packages are fetched from multiple sources (HTTP/HTTPS, FTP, local files) with SHA256 verification. The pre-installation structure organizes packages in `/opt/preinstall/` with individual folders for each app containing their `package.ralf` files. For more details refer [Apps in RDK8](https://wiki.rdkcentral.com/spaces/RDK/pages/474687726/Factory+Apps+on+RDK8) SceneSet is the default factory app that handles system UI lifecycle and installation. It launches at device startup, checks for factory apps availability, copies them to the preinstall folder if needed, triggers PreInstall Manager to install packages, starts the default application (e.g., RefUI), and monitors for application updates. [DAC 2.0 ](https://wiki.rdkcentral.com/spaces/RDK/pages/466481813/DAC+2.0+architecture+in+RDK8 ) provides a solution for platform-agnostic, binary-exchangeable native applications that can run across all RDK boxes without compile-time modifications. DAC 2.0 introduces multi-layer support with Base layer (core system dependencies), Runtime layer (application runtime environment), App layer (application-specific code), and GPU layer (vendor GPU libraries). Using these layers, OCI rootfs is created on-the-fly using overlayfs. The key improvement from DAC 1.0 is that app container bundle generation now happens on the CPE itself rather than on a cloud bundle generator. This architecture enables flexible application deployment and updates, reduced image size, independent application lifecycle management, and better isolation and security through containerization. |
The typical flow of a request through the RDK8 stack:
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The system follows a standardized request-response flow where the Application (RALF bundle) sends request to Firebolt Framework → Firebolt Framework translates request for ENT Services → ENT Services processes request and sends to Thunder Framework → Thunder Framework processes request and sends to Hardware Abstraction Layer → HAL executes command on Hardware → Hardware returns result to HAL → HAL processes result and sends to Thunder Framework → Thunder Framework formats response and sends to ENT Services → ENT Services translates response for Firebolt Framework → Firebolt Framework returns result to Application. This standardized flow ensures consistent behavior across different hardware platforms and enables rapid innovation through common patterns.
RDK8 build systems has evolved from the layered build system approach introduced in RDK7. In RDK8, the open source software ( OSS ) components were built and delivered as IPKs, which were consumed by the RDK layers. To make this model more flexible - thereby allowing to configure an OSS component for a particular platform - a new OSS consumption model is introduced in RDK8. In RDK8, the OSS layer is built from source in the vendor and middleware layers using the OSS reference distribution layer meta-rdk-oss-reference. Building the vendor and middleware layers now produces two IPK feeds, one for the layer and one for the OSS components
For a detailed build system overview, please refer this section
Consider
the
use
case
of
a
user
accessing
a
streaming
application
like
YouTube
on
an
RDK8
Entertainment-supported
device.
The
user
interacts
with
the
YouTube
application
delivered
as
a
RALF
(RDK
Application
Lifecycle
Framework)
package
running
in
an
isolated
OCI-compliant
Linux
container
managed
by
Dobby,
the
RDK
container
runtime.
The
containerized
application
utilizes
the
Firebolt
Framework
for
standardized
OTT
app
integration
as
a
3rd
party
'untrusted'
application,
with
the
container
boundaries
providing
enhanced
security
and
isolation.
The
Firebolt
Framework
translates
the
user's
request
into
standardized
API
calls
and
sends
them
to
the
ENT
Services
layer.
The
ENT
Services
process
the
request
and
coordinate
with
the
Thunder
Framework,
which
manages
the
RDK
App
Manager
for
container
lifecycle
control
and
uses
unified
orchestration
to
coordinate
between
different
middleware
components
with
standardized
communication
patterns.
The
ENT
Services
handle
core
Entertainment
device
functionality,
including
the
Media
Framework
(Rialto
for
community
builds)
for
video
decoding
and
rendering,
DRM
Systems
for
content
protection
and
digital
rights
management,
App
Gateway
for
lifecycle
management
2.0
and
application
orchestration,
and
device
management
for
optimal
performance.
The
Thunder
Framework
processes
these
requests
and
sends
them
to
the
Hardware
Abstraction
Layer
in
the
Vendor
Layer,
which
executes
commands
on
the
hardware
using
standardized
HAL
specifications
that
abstract
hardware
differences
across
different
SoC
platforms.
The
physical
hardware
processes
the
video
content
leveraging
GPU
libraries
(mapped
from
RDK
rootfs
as
part
of
DAC
2.0's
multi-layer
architecture),
video
encoding/decoding
hardware,
and
audio
devices.
The
response
flows
back
through
the
same
standardized
path
in
reverse
-
hardware
returns
results
to
HAL,
which
processes
and
sends
to
Thunder
Framework,
then
to
ENT
Services
for
translation,
and
finally
the
Firebolt
Framework
returns
the
result
to
the
containerized
Application.
This
standardized
request-response
flow
ensures
consistent
behavior
across
different
hardware
platforms
while
enabling
rapid
innovation
through
common
patterns,
modular
component
design,
and
the
flexibility
of
downloadable
containerized
applications
delivered
as
BOLT
packages.
The
architecture
provides
a
seamless
and
secure
YouTube
streaming
experience
with
enhanced
isolation
through
containerization,
independent
application
lifecycle
management
through
RDK
App
Manager,
and
clear
separation
of
concerns
across
the
three-layer
architecture
with
the
Image
Assembler
supporting
DAC
2.0
for
platform-agnostic,
binary-exchangeable
native
applications.