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Introduction

      The Broadcom VideoCore 4 (present in the Raspberry Pi) contains a OpenGL ES 2.0-compatible 3D engine called V3D, and a highly configurable display output pipeline that supports HDMI, DSI, DPI, and Composite TV output. The 3D engine also has an interface for submitting arbitrary compute shader-style jobs using the same shader processor as is used for vertex and fragment shaders in GLES 2.0. Closed source graphics stack runs on VC4 GPU and talks to V3D and display component. Vc4 uses mesa instead of userland for graphics. Mesa is an open source software implementation of OpenGl, Vulkan and other graphics API specification. Mesa translates these specifications to vendor specific graphics hardware drivers.

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The SD card is then inserted to the Raspberry Pi board and booted to check for containers created. The Raspberry Pi board is connected to the PC via a USB to serial converter and the logs can be checked in console or can be connected via HDMI cable to a TV and logs will be shown in the terminal

  • System Work Flow

<Describe how system flow is happening mentioning checkpoints which can be verified during flow to ensure system is working as expected>     Image Added

Executing System

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Follow the above for sub feature / use cases

References

     

Troubleshooting

  • Error Messages

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