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Direct Rendering Infrastructure (DRI) provide interface to interface Mesa, OpenGL and other 3D rendering API libraries with the device drivers and hardware. Mesa also contains an implementation of software rendering called swrast that allows shaders to run on the CPU as a fallback when no graphics hardware accelerators are present. The Gallium software rasterizer is known as softpipe or when built with support for LLVM llvmpipe, which generates CPU code at runtime
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