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Fundamentally, the SDK fits into the development process as follows:

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The SDK is installed on any machine and can be used to develop applications, images, and kernels. An SDK can even be used by a QA Engineer or Release Engineer. The fundamental concept is that the machine that has the SDK installed does not have to be associated with the machine that has the Yocto Project installed. A developer can independently compile and test an object on their machine and then, when the object is ready for integration into an image, they can simply make it available to the machine that has the Yocto Project. Once the object is available, the image can be rebuilt using the Yocto Project to produce the modified image.

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    1. Install the SDK for your target hardware: For information on how to install the SDK, see the "Installing the SDK" section.

    2. Download the Target Image: The Yocto Project supports several target architectures and has many pre-built kernel images and root filesystem images.

      If you are going to develop your application on hardware, go to the machines download area and choose a target machine area from which to download the kernel image and root filesystem. This download area could have several files in it that support development using actual hardware. For example, the area might contain .hddimg files that combine the kernel image with the filesystem, boot loaders, and so forth. Be sure to get the files you need for your particular development process.


    3. Develop and Test your Application: At this point, you have the tools to develop your application. If you need to separately install and use the emulator, you can go to Emulator to download and learn about the emulator. 

3. Using the SDK

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3.1 Generating SDK

To generate SDK use the following command:

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