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RDK7 is the newest open source software release, representing the first release of RDK-E (Entertainment), evolving from the previous RDK-V (Video) platform. It supports both IP and Hybrid TV video platforms, integrating over-the-top (OTT) video apps through the Firebolt™ framework, standardizing interfaces for video playback, digital rights management (DRM), graphics, and security. RDK7 builds upon previous RDK releases to further simplify app development, enhance security, and standardize functionality across diverse set-top box hardware.
Key PrinciplesThe following key principles of RDK7 illustrate the areas of change and focus from RDK-V previous releases:
The Layered Design
Clearprovides clear separation of functional responsibilities
Distinctthrough distinct vendor, middleware, and application layers
Independentwith independent development and update cycles
. Hardware Abstraction
Reducereduces the cost of SoC/OEM deliver & platform
Standardizedthrough standardized hardware abstraction layer (HAL)
Simplifiedand simplified platform adaptation
. Application Community
Standardizationfocuses on standardization of portable 3rd party apps
Consistent, consistent APIs for application developers
, and Firebolt framework for OTT integration
. Quality & Robustness
Majorinvolves major transformation of delivery process to ensure quality
Independent, independent testing of each layer
Consistent, and consistent development environment
. Rapid Innovation
Utilizationis achieved through utilization of common tooling and patterns
. Broadcast Functionality
Separationenables separation of broadcast technology from IP platform
.
A quick architecture overview of RDK7 to help associate the capabilities with the software stack is given below.
The architecture consists of three main layers:
Application Layer (top): Containsdraw.io Diagram | ||||||||||||||||||||||
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The architecture consists of three main layers. The Application Layer contains Firebolt Apps, Lightning UI, and Firebolt Framework
. The Middleware Layer
(middle): Containscontains Thunder Framework, ENT Services, Media Framework, DRM Systems, and Device Management
. The Vendor Layer
(bottom): Containscontains HAL Implementation, Drivers, BSP, and Hardware Adaptation
. The Application Layer connects to the Middleware Layer, which connects to the Vendor Layer, creating a clear separation of concerns..
The objective of the vendor layer is to minimize the amount of code required per hardware platform, thereby reducing costs and development time to support scalability. All vendor layer implementations must be fully compliant with the HAL specification to ensure compatibility with a common middleware build and provide standardized interfaces to the middleware layer, abstracting hardware differences.
The vendor layer contains hardware-specific drivers, BSPs, and platform-specific adaptations. Responsibility for build systems, updates, and security identification related to deliverables lies with the vendor implementer. To support management and cross-layer compatibility, a minimal subset of component implementations is specified, such as the Linux Kernel version, core libraries, and patches.
Reference open-source software is provided to enable reuse of common components; however, usage of these components is not mandatory for the vendor implementer. Manufacturing and serialization requirements and processes are defined in the Entertainment OS device specifications and must be followed accordingly. The vendor layer can be updated independently without affecting other layers.
The middleware layer aims to provide a single, consistent implementation of core Entertainment device functionality. Middleware components are expected to utilize the Thunder framework to implement functionality in a standardized manner with unified orchestration, providing standardized APIs for the application layer to access device capabilities.
The middleware layer includes core RDK components, media playback, DRM systems, and device management. Middleware components are developed separately and delivered as binary packages (IPK), though all components should be delivered in source code unless agreed as an exception. The middleware layer owner holds responsibility for the quality of all components within the layer, including open-source and community contributions.
The middleware is designed to have the most simple, robust and co-operative implementation of the core functionality while enabling rapid innovation through common tooling and patterns. Reference open-source software is provided to allow re-use of common components, but the middleware is not obligated to use any of these components.
The application layer is distinct from the lower layers in that it doesn't have a single layer owner. Instead, it's a set of tools and applications that harness the underlying layers to provide customer features directly or indirectly. The layer contains user-facing applications and experiences and includes the Firebolt framework for standardizing OTT app integration.
Third-party applications should use the Firebolt APIs, providing consistent APIs for application developers, and it is assumed all 3rd party applications are 'untrusted'. The layer supports various application types including native, web-based, and hybrid applications, and can be updated independently of the middleware and vendor layers.
Examples of Applications include:
The application layer enables rapid development and deployment of new features and services while standardizing portable 3rd party apps for consistent user experience.
RDK7 introduces a revolutionary layered build approach that significantly improves development efficiency. The build setup is divided into independent Stack layer projects, each comprising components that are developed separately and delivered as binary packages (IPK). These stack layers are then assembled into the final image using the Image Assembler tool.
The build system architecture includes:
The RDKE framework serves as the backbone of this layered architecture, designed to work seamlessly with Yocto without disrupting its normal functionalities while requiring minimal maintenance. It accommodates layering requirements without modifying Yocto's default tasks or variables.
Code Block | ||
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| ||
├── application
│ └── meta-application-release
├── common
│ ├── meta-openembedded
│ ├── meta-oss-reference-release
│ ├── meta-rdk-auxiliary
│ ├── meta-rdk-halif-headers
│ ├── meta-rdk-oss-reference
│ ├── meta-stack-layering-support
│ └── poky
├── configs
│ └── common
└── product-layer
└── meta-rdke |
The detailed architecture diagram illustrates the complete RDK7 software stack, showing the relationships between the different layers and components:
The RDK7 architecture includes key components across multiple layers. The Hardware Layer at the bottom is the physical hardware, which varies by device manufacturer. The Vendor Layer sits directly above the hardware, providing the necessary drivers and adaptations. The Middleware Layer serves as the core of the RDK7 platform, providing standardized services and APIs. The Application Layer forms the top layer, containing user-facing applications and experiences. The Thunder Framework provides a unified approach to component development and communication. The Firebolt Framework standardizes interfaces for OTT applications and services. The architecture emphasizes clear separation of concerns, standardized interfaces between layers, and modular component design to enable independent development and updates of different parts of the system.
RDK7 introduces a revolutionary layered build approach that significantly improves development efficiency. The build setup is divided into independent Stack layer projects, each comprising components that are developed separately and delivered as binary packages (IPK). These stack layers are then assembled into the final image using the Image Assembler tool.
draw.io Diagram | ||||||||||||||||||||||
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The build system architecture includes the Reference OSS Layer that serves as a reference Yocto distribution layer with CVE patches, the Vendor Layer that contains vendor-specific code and hardware adaptations, the RDK Middleware Layer that contains core RDK middleware components, and the Application Layer that contains user-facing applications and services. The RDKE framework serves as the backbone of this layered architecture, designed to work seamlessly with Yocto without disrupting its normal functionalities while requiring minimal maintenance. It accommodates layering requirements without modifying Yocto's default tasks or variables.
Code Block | ||
---|---|---|
| ||
├── application
│ └── meta-application-release
├── common
│ ├── meta-openembedded
│ ├── meta-oss-reference-release
│ ├── meta-rdk-auxiliary
│ ├── meta-rdk-halif-headers
│ ├── meta-rdk-oss-reference
│ ├── meta-stack-layering-support
│ └── poky
├── configs
│ └── common
└── product-layer
└── meta-rdke |
The layered build approach offers several key benefits across multiple areas.
The RDKE framework accommodates specific requirements for the layered build system by resolving both direct and indirect interlayer build dependencies, generating proper packaging metadata for runtime dependencies, creating IPKs without disrupting layer and interlayer runtime dependency chains, supporting installation of specific release versions of layer packages, creating target rootfs using both development packages and release layer IPKs, and supporting prebuilt kernels and device trees.
The typical flow of a request through the RDK7 stack:
draw.io Diagram | ||||||||||||||||||||||
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The system follows a standardized request-response flow where the Application sends request to Firebolt Framework, Firebolt Framework translates request for ENT Services, ENT Services processes request and sends to Thunder Framework, Thunder Framework processes request and sends to Hardware Abstraction Layer, HAL executes command on Hardware, Hardware returns result to HAL, HAL processes result and sends to Thunder Framework, Thunder Framework formats response and sends to ENT Services, ENT Services translates response for Firebolt Framework, and Firebolt Framework returns result to Application. This standardized flow ensures consistent behavior across different hardware platforms and enables rapid innovation through common patterns.
Consider the use case of a user accessing a streaming application like YouTube on an RDK7 Entertainment-supported device. The user interacts with the YouTube application through the Application Layer, selecting content and initiating playback, where the application utilizes the Firebolt Framework for standardized OTT app integration as a 3rd party 'untrusted' application. The Firebolt Framework translates the user's request into standardized API calls and sends them to the Thunder Framework, which processes the request using unified orchestration and coordinates between different middleware components with standardized communication patterns. The ENT Services within the Middleware Layer handle core Entertainment device functionality, including the Media Framework for video decoding and rendering, DRM Systems for content protection and digital rights management, and device management for optimal performance. The Hardware Abstraction Layer in the Vendor Layer executes commands on the hardware using standardized HAL specifications that abstract hardware differences across different SoC platforms, while the physical hardware processes the video content leveraging GPU, video encoding/decoding hardware, and audio devices. The response flows back through the same standardized path in reverse - hardware returns results to HAL, which processes and sends to ENT Services, then to Thunder Framework for translation, and finally the Firebolt Framework returns the result to the Application. This standardized request-response flow ensures consistent behavior across different hardware platforms while enabling rapid innovation through common patterns and modular component design, providing a seamless and secure YouTube streaming experience for the user with clear separation of concerns across the three-layer architecture.
The layered build approach offers several key benefits:
The RDKE framework accommodates specific requirements for the layered build system:
The detailed architecture diagram illustrates the complete RDK7 software stack, showing the relationships between the different layers and components:
Key components:
The architecture emphasizes clear separation of concerns, standardized interfaces between layers, and modular component design to enable independent development and updates of different parts of the system.
The typical flow of a request through the RDK7 stack:
Code Block |
---|
+-------------+ +----------------+ +----------------+
| Application |---->| Firebolt |---->| Thunder |
| |<----| Framework |<----| Framework |
+-------------+ +----------------+ +----------------+
| ^
v |
+----------------+
| ENT Services |
| |
+----------------+
| ^
v |
+----------------+
| Hardware |
| Abstraction |
| Layer |
+----------------+
| ^
v |
+----------------+
| Hardware |
| |
+----------------+ |
This standardized flow ensures consistent behavior across different hardware platforms and enables rapid innovation through common patterns.
RDK7 is designed to support a wide range of entertainment devices and use cases:
RDK7 provides a complete software stack for IP-based set-top boxes, supporting streaming services, on-demand content, and interactive applications through the standardized Firebolt framework.
Code Block |
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+-------------+ +-------------+ +-------------+ +-------------+
| Internet |---->| Home |---->| IP Set-Top |---->| Television |
| | | Router | | Box (RDK7) | | |
+-------------+ +-------------+ +-------------+ +-------------+
|
v
+-------------------+
| RDK7 on IP-STB |
| |
| - OTT Apps |
| - Streaming |
| - VOD |
| - User Interface |
+-------------------+ |
The typical flow involves:
For operators supporting both traditional broadcast and IP-based services, RDK7 offers a unified platform that integrates both delivery methods, providing a seamless experience for users.
Code Block |
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+-------------+ +-------------+ +-------------+
| Internet |---->+-------------+ | Hybrid | | |
| | | Home |->| Set-Top Box |---->| Television |
+-------------+ | Router | | (RDK7) | | |
+-------------+ +-------------+ +-------------+
+-------------+ /
| Broadcast |---------------------/
| Signal |
+-------------+
|
v
+-------------------+
| RDK7 on Hybrid-STB|
| |
| - Broadcast TV |
| - OTT Apps |
| - DVR/PVR |
| - Unified UI |
+-------------------+ |
The typical flow involves:
The separation of broadcast technology from the IP platform allows for flexible adaptation to different market requirements while maintaining a consistent user experience.
The modular architecture of RDK7 allows it to be adapted for smart TVs and other connected display devices, providing a consistent application platform across different hardware types.
RDK7 supports integration with broader device ecosystems, enabling consistent experiences across main screens, companion devices, and smart home systems.
Code Block |
---|
+-------------------------------------------------------+
| Home Entertainment Ecosystem |
| |
| +-------------+ +-------------+ |
| | Smart TV |-----| Set-Top | |
| | (RDK7) | | Box (RDK7) | |
| +-------------+ +-------------+ |
| | |
| |--------------------+ |
| | | |
| +-------------+ +-------------+ |
| | Mobile App | | Smart Home | |
| | Companion | | Integration | |
| +-------------+ +-------------+ |
| |
| +-----------------------------------------------+ |
| | Shared Services | |
| | | |
| | - User Profiles | |
| | - Content Discovery | |
| | - Recommendations | |
| | - Viewing Continuity | |
| +-----------------------------------------------+ |
+-------------------------------------------------------+ |
The Home Entertainment Ecosystem includes:
These devices share common services such as: